Thanks for your replies,
indeed I was reading on the list and there are various threads on this topic. Apologies for re-asking old threads.
In my current project, I wasn't planning to create the objects with messages (obj ... ... ..., i.e. dynamic patching) but manually adding objects which produce sound on the fly.
Therefore, [initbang] doesn't make a difference here, because loadbangs are actually initialized when loading an abstraction manually, and turning dsp audio off and on produces a longer-than-desirable silence gap when I create a new abstraction, so although advisable on regular situations, it doesn't seem to be the solution here.
So, although maybe not the most elegant, I've managed to solve it by sending the abstraction's [loadbang] to the main patch to dynamically save the latter. This way I get the sound of the abstraction immediately.
Cheers and thanks again.
ángel
On 14/11/2012, at 12:03, Alexandros Drymonitis wrote:
Or use [initbang]...after i go banana's reply I searched a bit and found out that my question has also been answered. It won't be vanilla though, but anyway I'm using extended..
Cheers
On Wed, Nov 14, 2012 at 12:54 PM, Cyrille Henry ch@chnry.net wrote:
Le 14/11/2012 11:30, Alexandros Drymonitis a écrit :
I tried your patch and the problem you mention does occur. I've no idea why and how to solve this, but I'm also getting some strange behavior with live patching. In my case [loadbang] won't work...
when sending message to pd to create objects, one also have to manually send the loadbang messages. reasons are details in the archive. [loadbang bang< | [s pd-foo]
cheers c
On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo <angelfaraldo@gmail.com mailto:angelfaraldo@gmail.com> wrote:
Hi List, I've been increasingly working with dynamic patching and there is an issue that don't understand in relation with creating multiple audio abstractions... Imagine I put an oscillator inside an abstraction and I recall one instance of it from the main patch (already computing audio). This is what happens: The abstraction will not produce sound until I: a) save the patch b) create another abstraction with the same name (another audio object will not work) c) I click on a already existing object in the main patch (clicking on the canvas will not work either) d) I un-compute and re-compute audio (which is not desirable) I attach an example: Any insights or ideas about how to solve this? with kind regards, Angel Faraldo _________________ www.angelfaraldo.info <http://www.angelfaraldo.info> _______________________________________________ Pd-list@iem.at <mailto:Pd-list@iem.at> mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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Ángel Faraldo _________________ www.angelfaraldo.info