Thanks for your replies,
indeed I was reading on the list and there are various threads on this topic. Apologies for re-asking old threads.
In my current project, I wasn't planning to create the objects with messages (obj ... ... ..., i.e. dynamic patching) but manually adding objects which produce sound on the fly.
Therefore, [initbang] doesn't make a difference here, because loadbangs are actually initialized when loading an abstraction manually, and turning dsp audio off and on produces a longer-than-desirable silence gap when I create a new abstraction, so although advisable on regular situations, it doesn't seem to be the solution here.
So, although maybe not the most elegant, I've managed to solve it by sending the abstraction's [loadbang] to the main patch to dynamically save the latter. This way I get the sound of the abstraction immediately.
Cheers and thanks again.
ángel
On 14/11/2012, at 12:03, Alexandros Drymonitis wrote:
Or use [initbang]...after i go banana's reply I searched a bit and found out that my question has also been answered. It won't be vanilla though, but anyway I'm using extended..
Cheers
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