martin How did you use the data from your grid to generate the music? Was it the straight-forward each position represents a note approach, or something I've not yet thought of? Andrew
Date: Sun, 28 Nov 2010 22:09:19 +0100 From: mnb@martin-brinkmann.de To: pd-list@iem.at Subject: Re: [PD] The Game of Life
On 11/28/2010 09:21 PM, Andrew Faraday wrote:
also, I can't get this to work on my mac, not entirely sure why, oh well. never mind.
works here on macos in pd extended 0.42.5. the cpu load is a bit heavy though, on my 2009 mac mini. (about 70 percent) i also got a few "r13 couldn't create".
on my ubuntu (10.4) it did not work very well, but that is probably because i use basicly pd vanilla and a few externals (and no gridflow for example). after "randomize" the next iteration is completely black. cpu is about 50 percent (3 ghz intel core duo)
Does anyone know if it's been done in puredata before? Can I get hold of it?
I may, in the longer run, be planning to use this for a generative music patch. Don't know if that means anything to you.
in my "sequenzquadrat"-patch is a "live-player", which modifies the current pattern according to game-of-life rules. musically it is not that interessting though. maybe it would be a better idea to use the game-of-life in a different way than i did, for example as a monophonic sequence, with nr of dots per column as velocity or something like that. or maybe clusters of dots as different sequences...
bis denn! martin
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