martin

How did you use the data from your grid to generate the music? Was it the straight-forward each position represents a note approach, or something I've not yet thought of? 

Andrew

> Date: Sun, 28 Nov 2010 22:09:19 +0100
> From: mnb@martin-brinkmann.de
> To: pd-list@iem.at
> Subject: Re: [PD] The Game of Life
>
> On 11/28/2010 09:21 PM, Andrew Faraday wrote:
>
> > also, I can't get this to work on my mac, not entirely sure why, oh well. never mind.
>
> works here on macos in pd extended 0.42.5. the cpu load is a bit heavy
> though, on my 2009 mac mini. (about 70 percent) i also got a few
> "r13 couldn't create".
>
> on my ubuntu (10.4) it did not work very well, but that is
> probably because i use basicly pd vanilla and a few externals
> (and no gridflow for example).
> after "randomize" the next iteration is completely black.
> cpu is about 50 percent (3 ghz intel core duo)
>
>
> >>> Does anyone know if it's been done in puredata before? Can I get
> >>> hold of it?
>
> >>> I may, in the longer run, be planning to use this for a generative
> >>> music patch. Don't know if that means anything to you.
>
> in my "sequenzquadrat"-patch is a "live-player", which modifies
> the current pattern according to game-of-life rules.
> musically it is not that interessting though.
> maybe it would be a better idea to use the game-of-life in a different
> way than i did, for example as a monophonic sequence, with nr of dots
> per column as velocity or something like that.
> or maybe clusters of dots as different sequences...
>
> bis denn!
> martin
>
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