The most stable, reliable method is probably the Heavy compiler: https://github.com/enzienaudio/hvcc
Though it's not "actually" PD because it converts patches into C and wraps the code for various platforms. It also doesn't support 100% of vanilla functionality/objects. There's a Discord if you want to know more.
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On Tue, May 26, 2020 at 4:56 PM Scott R. Looney scottrlooney@gmail.com wrote:
yup there's one from about a year ago:
https://github.com/LibPdIntegration/LibPdIntegration
builds for Windows, macOS, and iOS (sorry no Android yet). have not tried it but this one lets you run multiple instances of PD.
best, scott
On Tue, May 26, 2020 at 12:37 AM Max abonnements@revolwear.com wrote:
Hi list,
it's fascinating just how many individual attempts there are to use libpd inside Unity: https://github.com/libpd/libpd/wiki/Unity Most of the listed projects however have their last changes about 5 years ago and are not up to date with libpd or Unity. And none of the solutions are truly cross platform.
Is anyone having more recent experience?
m.
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