The most stable, reliable method is probably the Heavy compiler: https://github.com/enzienaudio/hvcc

Though it's not "actually" PD because it converts patches into C and wraps the code for various platforms. It also doesn't support 100% of vanilla functionality/objects. There's a Discord if you want to know more.


ウイルス フリー。 www.avast.com

On Tue, May 26, 2020 at 4:56 PM Scott R. Looney <scottrlooney@gmail.com> wrote:
yup there's one from about a year ago:

https://github.com/LibPdIntegration/LibPdIntegration

builds for Windows, macOS, and iOS (sorry no Android yet). have not tried it but this one lets you run multiple instances of PD.

best,
scott

On Tue, May 26, 2020 at 12:37 AM Max <abonnements@revolwear.com> wrote:
Hi list,

it's fascinating just how many individual attempts there are to use
libpd inside Unity:
https://github.com/libpd/libpd/wiki/Unity
Most of the listed projects however have their last changes about 5
years ago and are not up to date with libpd or Unity. And none of the
solutions are truly cross platform.

Is anyone having more recent experience?

m.



_______________________________________________
Pd-list@lists.iem.at mailing list
UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
_______________________________________________
Pd-list@lists.iem.at mailing list
UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list