The question is close to some of the issues we (softday.ie) explored
in our Marbh Chrios performance. Just playing a sound doesn't make any
bubbles.
Eventually, we thought about what a human drowning would sound like.
After playing around with various patches, we decided to use a plastic
bottle with a contact mic and sing through a hose, allowing the
airflow of the singer to bubble the water. This contraption is now
known as our Bubbleizer (and looks good in a performance).
This is, of course, not the true answer to the question as sound isn't
"contained" in the bubbles, but as a metaphor it works ok. You could
probably get a similar effect by passing your sound through a set of
tuned vcf~ objects controlled by "bubbly" ramps.
/Mikael
On 26 May 2011, at 12:33, Pierre Massat wrote:
I guess the question isn't that simple...
2011/5/25 Pierre Massat pimassat@gmail.com Hi All!
A very simple question : if you wanted an audio source to sound as
if it was played underwater and modulated everytime a bubbled
reached the surface, how would you go about it? Convolution? I don't anything about it...Cheers!
Pierre
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list