The question is close to some of the issues we (softday.ie) explored in our Marbh Chrios performance. Just playing a sound doesn't make any bubbles. 

Eventually, we thought about what a human drowning would sound like. After playing around with various patches, we decided to use a plastic bottle with a contact mic and sing through a hose, allowing the airflow of the singer to bubble the water. This contraption is now known as our Bubbleizer (and looks good in a performance). 

This is, of course, not the true answer to the question as sound isn't "contained" in the bubbles, but as a metaphor it works ok. You could probably get a similar effect by passing your sound through a set of tuned vcf~ objects controlled by "bubbly" ramps.
/Mikael

On 26 May 2011, at 12:33, Pierre Massat wrote:

I guess the question isn't that simple...

2011/5/25 Pierre Massat <pimassat@gmail.com>
Hi All!

A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it?
Convolution? I don't anything about it...

Cheers!

Pierre

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