chris tyrrell wrote:
max envy? i've been there...has anyone seen the page cycling 74 has on the updated max/msp? m/m is such a visual whore...what pretty gui's...
Hehe, it's pretty yes, but also quite functional. The segmented patch-cords, hiding, etc. make life a lot easier when developing complex patches. Readability can sometimes be extremely poor in PD (and Max, for that matter). When you have a clear visual presentation of your logic, it's a bit easier to wrap your head around what's going on. In Max I work a lot more non-linear than I do in PD, since PD has a tendency to become more spaghetti-ish.
And on that note, as a beginner to PD, I was wondering whether there is something that will enable me to make cleaner interfaces in PD. I mean, something that hides my patch-cords and objects to reduce visual clutter. And is there something like a layered approach in PD, so that I can put something in front of other objects/cords?
Suggestions for an approach to cleaner interfaces in PD are highly welcome!
.thomas