This is what the vertex_array objects basically do. The vertex_model object opens up a .obj and then passes the vertex, normal, texcoord and color data to other vertex_ objects for processing. The speed is pretty good - better than standard geos - but the better route is to use shaders. Shaders allow for more end user manipulation than the vertex_objects could ever offer.
On Dec 22, 2007 8:43 AM, Chris McCormick chris@mccormick.cx wrote:
On Fri, Dec 21, 2007 at 01:25:21PM -0500, Mathieu Bouchard wrote:
On Thu, 13 Dec 2007, Chris McCormick wrote:
It would be way cool if gem was truly dataflow, with the [cube] or another geometry source at the top of the stack and then geometry/colour/texture modifiers all the way down until a [render] object. Imagine doing audio style filtering on geometry streams. One can dream I guess.
Also imagine doing audio processing with the kind of flow that there is
in
gemchains. Urgh!
Forgot the attachment.
Best,
Chris.
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