This is what the vertex_array objects basically do.  The vertex_model object opens up a .obj and then passes the vertex, normal, texcoord and color data to other vertex_ objects for processing.  The speed is pretty good - better than standard geos - but the better route is to use shaders.  Shaders allow for more end user manipulation than the vertex_objects could ever offer.


On Dec 22, 2007 8:43 AM, Chris McCormick <chris@mccormick.cx> wrote:
On Fri, Dec 21, 2007 at 01:25:21PM -0500, Mathieu Bouchard wrote:
> On Thu, 13 Dec 2007, Chris McCormick wrote:
>
> >It would be way cool if gem was truly dataflow, with the [cube] or
> >another geometry source at the top of the stack and then
> >geometry/colour/texture modifiers all the way down until a [render]
> >object. Imagine doing audio style filtering on geometry streams.
> >One can dream I guess.
>
> Also imagine doing audio processing with the kind of flow that there is in
> gemchains. Urgh!

Forgot the attachment.

Best,

Chris.

-------------------
http://mccormick.cx

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