On 12/30/06, padawan12@obiwannabe.co.uk padawan12@obiwannabe.co.uk wrote:
But what is actually happening there is not the same as disconnecting or "halting" the signal. If you created a subpatch with an inlet~, outlet~ and a [switch~] unit controllable from above the subpatch how does that compare to [spigot~]? I mean - are audio blocks no longer passed to connected objects beyond the "break"? Is there any significant computational advantage to disconnecting rather than zeroing audio blocks in a typical patch?
I would think it would be like any other audio~ object with no input or parameters, equivalent to sig~ 0?
-Chuckk