nice!!
i did try the samplerate thing, but without your 0xff and /256 additions, it was sounding awful.
this sounds pretty rad now.
On Tue, Oct 18, 2011 at 11:39 PM, martin brinkmann mnb@martin-brinkmann.dewrote:
On 10/18/2011 03:36 AM, hardoff goes bananas wrote:
the main dilemma here is that the patch runs at normal samplerate and bitrate.
lower samplerates are possible with smaller numbers as input for the "counter", and rounding to int
i think to get the sound close to the original code examples, you're
going
to have to somehow force the calculations all to be done with 8bit
floats,
rather than pd's internal 32 bit (or whatever) I still can't get my head around how to do that.
i got it a little closer to the original after applying & 0xff like in the javascript on the site, and dividing by 256 (instead of scaling by 256 to fit into short), maybe there is still a lsb/msb issue though.
bis denn! martin
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