Hi all, i know this topic has been discussed several times and i tried to read everything i found about it. I'm (finally) migrating to linux - (Ubuntu Jaunty 9.04 + Pd-extended 41.4 rc3 + ATI Radeon) and my latest patch (which was working pretty fine on windozz) is sucking CPU in an awful way, making Pd freeze. What Pd don't like is [snap2tex]. When i run the usual example 07.texture/08.motionblur.pd Pd freeze almost totally, even if i change [teapot] with [square]. So i found this long discussion on the dev-list http://markmail.org/message/kfw4bottersadpgh#query:related%3Akfw4bottersadpg..., but i didn't find a solution about the issue of [snap2tex] going incredibly slow on some OS.
Beside i tried using [gemframebuffer] but i got no result and this message in Pd console:
[gemframebuffer]: default format is GL_RGB, 6407 [gemframebuffer]: default type is BYTE, 5121 [gemframebuffer]: default format is GL_RGB, 6407 [gemframebuffer]: default type is BYTE, 5121 GEM: Direct Rendering enabled! GEM: GLEW version 1.5.0 GEM: Start rendering error: [gemframebuffer]: openGL framebuffer extension is not supported by this system ... you might be able to track this down from the Find menu.
it seems everything fine, and then it fucks me in the last moment. Something i could do about these two issues, workarounds?
thanks..
M