Hi all,
as I mentioned to some of you on the list before, I'm working on a game which would benefit enormously from having PD as audio engine (thinking of doing lots os Mario Galaxy-esque musical games and adaptive sound effects). The only catch is that it's going to be developed for the PS3.
Now my question: does anyone have practical experience with porting PD to PS3? Does it run smoothly? Is it easy to do so?
Any thoughts are greatly appreciated :)
Cheers from Munich,
Filippo
Filippo Beck Peccoz Game Audio www.fbpsound.com Twitter: @fbpsound Skype: fbpsound Mobile: +49-(0)1520-4004143