Hi all,

as I mentioned to some of you on the list before, I'm working on a game which would benefit enormously from having PD as audio engine (thinking of doing lots os Mario Galaxy-esque musical games and adaptive sound effects). The only catch is that it's going to be developed for the PS3.

Now my question: does anyone have practical experience with porting PD to PS3? Does it run smoothly? Is it easy to do so?

Any thoughts are greatly appreciated :)


Cheers from Munich,


Filippo


Filippo Beck Peccoz
Game Audio
Twitter: @fbpsound
Skype: fbpsound
Mobile: +49-(0)1520-4004143