So far it's only in source:
git clone git://git.code.sf.net/p/pure-data/pure-data
I'll be putting up compiled "test" versions in a week or so (once I've got some more stuff done :)
Miller
On Wed, Mar 23, 2016 at 10:37:47AM +0900, Zack Lee wrote:
Thank you Miller,
I'm sorry but can I ask you where to download the fixed version of Pd so I can check if it's fixed? Thank you in advance!
Zack
2016-03-22 8:28 GMT+09:00 Miller Puckette msp@ucsd.edu:
OK... might be fixed now - thanks for flagging it.
Miller
On Thu, Dec 31, 2015 at 06:35:51AM +0100, Zack Lee wrote:
Hi, I found out that dynamic patching causes memory leak or overloading
the
CPU usage.
Which means, if you create and delete an object many times by dynamic patching, at some point, the CPU usage will be overloaded and you will
hear
the glitch in audio.
I tried to find a way to fix this issue, but so far the only solution
seem
to be to close and re-open the patch.
I have tested this with both pd-0.46-7 and pd-extended 0.43.4 on Mac OS X 10.10.3.
I attached the test patch below so please check and see the problem I mentioned. The file name should be "test.pd", so please change the file name if it changes to a different name once you download it.
-Zack
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