Glad you've found the rjlib (thank Frank Barknecht and Andy Farnell for
that :D). It *is* actually intended as a package for musicians to
get into making interactive/reactive music.
It's a difficult task though as not only do you have a new tool to get to
grips with but you also have to think in a different paradigm whilst
creating the music. How does the user interactive with this section? What
happens if they do this? At what point should the music change? And to
what? etc...
The rjlib is shared on github, so if you have any new
additions/modifications feel free to do a pull request.
It's great to see more and more people using Pd for game audio, if you have
any other questions please ask. I can also put you in touch with Robert,
who's the main composer here at RjDj.
--
Joe White @diplojocus
The Dark Knight Rises Z+ app now available in the App Store -
*bit.ly/NgGvO7
*
RjDj - Reality Jockey Ltd
"The Mission"
55B Holywell Lane
EC2A 3PQ, London, UK
-----------------------------------
On 18 August 2012 15:23, Filippo Beck Peccoz
mail@fbpsound.com wrote:
> Hi all,
>
>
> wow, thank you so much for your answers and sorry for my late reply- been
> off the internet for a couple of days.
>
> I'm very happy I've found this mailing list, as I'm excited like a little
> kid to be able to use PD's power for a game score, but also have lots of
> questions marks still flying around in my head :)
>
> The Rjdj lib is indeed a treasure chest... I'm now collecting ideas as to
> what abstractions would be indispensable for the game composer: It would be
> great to create a sort of "package" with prebuilt mixers, synths, midi
> players etc. to help musicians get into writing game scores with PD more
> easily. Many colleagues I talk about the potential of using PD for games
> are sort of scared about the "programming" part. However, I'm sure there
> are many things already built in PD, which with some modifications could
> lend themselves well for inclusion into a "Game Music 101 Bundle". Any
> thoughts on this?
>
> As to connecting Unity- Puredata: We'll be releasing the early version of
> the Unity-PD-libpd bridge on github soon- I'll let you know as soon as it's
> out. We've achieved sending messages from Unity to PD, but as I've heard
> not yet the other way around.
>
>
> Cheers from Munich and thanks again,
>
>
> Filippo
>
>
> Filippo Beck Peccoz
> Game Audio
> www.fbpsound.com
> Twitter: @fbpsound
http://twitter.com/fbpsound
> Skype: fbpsound
> Mobile: +49-(0)1520-4004143
>
> On Aug 16, 2012, at 1:51 AM, patrick wrote:
>
> On 12-08-14 12:05 AM, Peter Brinkmann wrote:
>
> That's great! Did you document your experiences anywhere? I get lots
>
> of questions about Gem and libpd, and it would be great to have a
>
> resource to point people to.
>
>
> sadly no. but it was very easy (on linux that is). i just used the
> pulseaudio example:
http://www.workinprogress.ca/libpd and loaded a patch
> that use Gem window. that's it a standalone 3d / dsp application.
>
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