Hi Filippo,

Glad you've found the rjlib (thank Frank Barknecht and Andy Farnell for that :D). It is actually intended as a package for musicians to  
get into making interactive/reactive music. 

It's a difficult task though as not only do you have a new tool to get to grips with but you also have to think in a different paradigm whilst creating the music. How does the user interactive with this section? What happens if they do this? At what point should the music change? And to what? etc...

The rjlib is shared on github, so if you have any new additions/modifications feel free to do a pull request. 

It's great to see more and more people using Pd for game audio, if you have any other questions please ask. I can also put you in touch with Robert, who's the main composer here at RjDj. 

Cheers,
Joe

-- 
Joe White @diplojocus

The Dark Knight Rises Z+ app now available in the App Store - bit.ly/NgGvO7

RjDj - Reality Jockey Ltd
"The Mission"
55B Holywell Lane
EC2A 3PQ, London, UK
----------------------------------- 

On 18 August 2012 15:23, Filippo Beck Peccoz <mail@fbpsound.com> wrote:
Hi all,


wow, thank you so much for your answers and sorry for my late reply- been off the internet for a couple of days.

I'm very happy I've found this mailing list, as I'm excited like a little kid to be able to use PD's power for a game score, but also have lots of questions marks still flying around in my head :)

The Rjdj lib is indeed a treasure chest...  I'm now collecting ideas as to what abstractions would be indispensable for the game composer: It would be great to create a sort of "package" with prebuilt mixers, synths, midi players etc. to help musicians get into writing game scores with PD more easily. Many colleagues I talk about the potential of using PD  for games are sort of scared about the "programming" part. However, I'm sure there are many things already built in PD, which with some modifications could lend themselves well for inclusion into a "Game Music 101 Bundle". Any thoughts on this?

As to connecting Unity- Puredata: We'll be releasing the early version of the Unity-PD-libpd bridge on github soon- I'll let you know as soon as it's out. We've achieved sending messages from Unity to PD, but as I've heard not yet the other way around.


Cheers from Munich and thanks again,


Filippo


Filippo Beck Peccoz
Game Audio
Twitter: @fbpsound
Skype: fbpsound

On Aug 16, 2012, at 1:51 AM, patrick wrote:

On 12-08-14 12:05 AM, Peter Brinkmann wrote:
That's great! Did you document your experiences anywhere? I get lots
of questions about Gem and libpd, and it would be great to have a
resource to point people to.

sadly no. but it was very easy (on linux that is). i just used the pulseaudio example: http://www.workinprogress.ca/libpd and loaded a patch that use Gem window. that's it a standalone 3d / dsp application.

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