hi
some try of mine also..
IOhannes should explain the polygon "fill" problem?
alabala
2009/5/31 cyrille henry cyrille.henry@la-kitchen.fr
oups, forget the patch.. c
cyrille henry a écrit :
hello,
CICCOLIX a écrit :
Hi, for my scolarsheep i would to make in Gem a animate european flag. I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode. I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
polygone can't have this shape. you can make a star using triangles. but the european flag stars have 5 branchs, not 6!
anyway, you should maybe better use a square and a texture of a star...
Cyrille
Please help
here's attached the patch and online find the images of result many thanks
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#N canvas 390 429 291 412 10; #X obj 72 342 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 198 112 destroy; #X msg 132 112 create , 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 77 381 pd gemwin; #X msg 77 362 destroy; #X text 73 341 Create window:; #X obj 56 86 rotateXYZ; #X floatatom 77 63 5 0 0 0 - - -; #X obj 55 40 gemhead; #X obj 54 197 polygon 3; #X obj 53 248 polygon 3; #X obj 54 224 rotateXYZ 180 0 0; #X msg 82 124 -1 -0.576 0; #X msg 98 145 1 -0.576 0; #X msg 109 168 0 1.153 0; #X obj 138 95 loadbang; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 7 0; #X connect 5 0 4 1; #X connect 6 0 4 0; #X connect 7 0 9 0; #X connect 9 0 8 0; #X connect 10 0 7 1; #X connect 10 0 8 1; #X connect 11 0 7 2; #X connect 11 0 8 2; #X connect 12 0 7 3; #X connect 12 0 8 3; #X connect 13 0 10 0; #X connect 13 0 11 0; #X connect 13 0 12 0;
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