Hallo!
I currently always get this message in Gem (each frame):
... separator : state->numTexCoords 4 != m_state.numTexCoords 0 separator : state->numTexCoords 4 != m_state.numTexCoords 0 separator : state->numTexCoords 4 != m_state.numTexCoords 0 ...
my patch looks like this:
| [separator] | [color] | [translateXYZ] | [scale] | [pix_buffer_read xxx] | [pix_texture] | [rectangle x y]
I can see in the source code of separator.h: --------8<---------- //this is a partial fix for the separator memory leak // //if the texcoords are of equal number, which they almost always are //then just copy them in a loop without delete and new being done // //when texcoords are not equal the memory leak happens as usual ------->8-----------
does this mean, in my patch there will be a memory leak (or is it just a debug post) ?
Thanks, LG Georg