I was guessing... if I made a sum of delays using so many send~ / receive~ and throw~ / catch~...
For a full use of my patch (mic input -> FX-A -> FX-B -> output), I have this structure (inside subpatches and abstracts):
adc~ s~ mic
r~ mic s~ console-in-a
r~ console-in-a s~ pre-fx-a
r~ pre-fx-a throw~ post-fx-a
catch~ post-fx-a s~ console-out-a
r~ console-out-a s~ console-in-b
r~ console-in-b s~ pre-fx-b
r~ pre-fx-b throw~ post-fx-b
catch~ post-fx-b s~ console-out-b
r~ console-out-b s~ out
r~ out dac~
Does every send~ / receive~ and throw~ / catch~ adds a 1 block delay?
I'm using 48000, so, do I have 1.333ms * 10 = 13ms of delay because of using that objects?