I was guessing... if I made a sum of delays using so many send~ /
receive~ and throw~ / catch~...
For a full use of my patch (mic input -> FX-A -> FX-B ->
output), I have this structure (inside subpatches and abstracts):
adc~
s~ mic
r~ mic
s~ console-in-a
r~ console-in-a
s~ pre-fx-a
r~ pre-fx-a
throw~ post-fx-a
catch~ post-fx-a
s~ console-out-a
r~ console-out-a
s~ console-in-b
r~ console-in-b
s~ pre-fx-b
r~ pre-fx-b
throw~ post-fx-b
catch~ post-fx-b
s~ console-out-b
r~ console-out-b
s~ out
r~ out
dac~
Does every send~ / receive~ and throw~ / catch~ adds a 1 block
delay?
I'm using 48000, so, do I have 1.333ms * 10 = 13ms of delay because
of using that objects?