I was guessing... if I made a sum of delays using so many send~ / receive~ and throw~ / catch~...

For a full use of my patch (mic input -> FX-A -> FX-B -> output), I have this structure (inside subpatches and abstracts):

adc~
s~ mic

r~ mic
s~ console-in-a

r~ console-in-a
s~ pre-fx-a

r~ pre-fx-a
throw~ post-fx-a

catch~ post-fx-a
s~ console-out-a

r~ console-out-a
s~ console-in-b

r~ console-in-b
s~ pre-fx-b

r~ pre-fx-b
throw~ post-fx-b

catch~ post-fx-b
s~ console-out-b

r~ console-out-b
s~ out

r~ out
dac~


Does every send~ / receive~ and throw~ / catch~ adds a 1 block delay?

I'm using 48000, so, do I have 1.333ms * 10 = 13ms of delay because of using that objects?