I was guessing... if I made a sum of delays using so many send~ /
    receive~ and throw~ / catch~...
    
    For a full use of my patch (mic input -> FX-A -> FX-B ->
    output), I have this structure (inside subpatches and abstracts):
    
    adc~
      s~ mic
      
      r~ mic
      s~ console-in-a
      
      r~ console-in-a
      s~ pre-fx-a
      
      r~ pre-fx-a
      throw~ post-fx-a
      
      catch~ post-fx-a
      s~ console-out-a
      
      r~ console-out-a
      s~ console-in-b
      
      r~ console-in-b
      s~ pre-fx-b
      
      r~ pre-fx-b
      throw~ post-fx-b
      
      catch~ post-fx-b
      s~ console-out-b
      
      r~ console-out-b
      s~ out
      
      r~ out
      dac~
    
    Does every send~ / receive~ and throw~ / catch~ adds a 1 block
    delay?
    
    I'm using 48000, so, do I have 1.333ms * 10 = 13ms of delay because
    of using that objects?