Hi all,
while studying glsl (after attending Cyrille's workshop at the PdCon), I'm
porting Vade's collection of shaders [1] to Pd,
and I only need to know I'm not reinventing the wheel.
I'm creating a glsl-help-files lib, based on the [pix_shader] wrap by
Cyrille; adding ready made patches for diverse shaders and briefly
explaining while some work out of the box and some others not.
It could be useful to have such documentation in Pd, as the glsl topic is
not covered in depth, or at least not enough for a noob in this field as
myself.
I recall Marius was doing something similar, but I'm not sure how the
project ended up.
[1] http://001.vade.info/?page_id=20
--
Marco Donnarumma
Independent New Media and Sonic Arts Practitioner, Performer, Teacher
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
Blank Pages #15
Live coding - Improvisation with Pure Data or Max/MSP
Place : Nantes | Plateforme intermédia - La fabrique
Date : 01 March 2012
To participate :
orga(a)apo33.org
More infos :
www.blankpages.frwww.apo33.org
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