Hallooo, I seem to be a crash-generating machine lately.
I'm spawning about 11,000 copies of an abstraction containing
basically a [gemhead], [pix_texture] and a [square] and then loading a
57x57 pixel texture onto each square. If the GEM window is open, it
crashes at (I believe) around 9000 squares, and if I leave it closed
while the object spawning (successfully) takes place, it shows up
black, sits around for a couple minutes, and then crashes. I attached
a log of each variant. The former crash seems to happen in Pd, and
the latter in Gem. The textures are only 162mb total and I've got a
512M card so I don't think I'm hitting limits there (and I saw Gem
successfully report "out of memory" when loading textures on my less
memory-endowed laptop).
I guess I can whip up a repro out of this, I'll do that next.
Best
Luke