Hi
Apologies for the slowness of my reply. Thanks both for the
examples. I couldn't get pix_background working Ben but it seems to
be not what I'm looking for on this occasion anyway. Mark, managed
to see yours working, yep its pretty raw but it's a start which is
what I needed. Many thanks.
a+
gar
> You don't actually load a base image into pix_background, you send
> a [reset( message to the [pix_background] object and it takes a
> snapshot of whatever's in front of the connected camera (or
> incoming video stream). Then it compares all incoming frames with
> that snapshot and outputs anything that's different between the
> two. The right inlet sets the threshold and takes an RGB value, so
> you will have to adjust this to reduce inevitable noise and
> artifacting. I have attached a very basic version of this patch
> I've described. I don't have a cam attached to this computer and
> don't have the time to test it, but it should work.
>
> -Ben
> http://megrimm.net/software/green-screen-pd-0.01/green-screen-pd.zip
>
> this sort of works although its still pretty sloppy. didn't try
> with screen yet but with the help of iohannes and jacks color
> picker examples one should be able to key out any solid color from
> a video just by selecting it in a gem window.
>
> works on my side on osx.
>
> mark
_________________
Garrett(a)asquare.org
http://www.asquare.org/http://www.asquare.org/networkresearch/
Hello,
Is there new versions of the [sndfiler] object or something similar (an
object similar to [soundfiler] that could read ogg sound files into tables )
that comes with pd-extended compilation? Why pd-extended can't compile this?
I could not find the object at sourceforge svn and the version at
http://grh.mur.at/software/sndfiler.html is not compiling here
- make can't find m_fifo.h and g_canvas.h but I could not file those
headers at svn
sorry if i 'm just lost...
thanks
glerm
Hi there,is there a way to create a pd patch and make it works in a phone? It doesnt have to be a playable patch, just a generative patch which starts when open that can be used in any regular telephone.I found pd2j2me but that project is not maintained since 2005 and I guess there must be something newer.The idea is to give it as a present to friends, so it doesnt have to be difficult to install in a phone, like a Nokia N73 for instanceThank you,Josué
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CORRECTION: registration address in previous email was incorrect.
Correct address below!
Pure Data Basics: a Project-Oriented Workshop with Derek Holzer
Wednesday 11 March - Sunday 15 March 2009
11.00-19.00 daily with one hour lunch break
Final presentation Sunday 15 March, 19.00
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to: eNKa_NK(a)gmx.de
Please register early to ensure a place. Places are limited to 12.
Participants should indicate ahead of time what their background and
areas of interest are (sound, video, sensors, etc) as well as give a
short description of any project they might want to develop during the
workshop.
Pure Data is a powerful, free and open-source software environment for
producing and manipulating sound, image, data and connections to
sensors, motors and other "physical computing" functions, all in real
time. Because the programming is done visually, many artists find it a
more intuitive tool than traditional text-oriented programming
languages. This 5 day workshop will cover the basic "grammar" and
"vocabulary" of the Pure Data language through a mix of lecture and
demonstration in the mornings and project-based mentoring in the
afternoons. This workshop is open to those with no previous computer
programming experience, however basic computer literacy is assumed as
well as a working familiarity with either digital audio or video. A
manual-in-progress for Pure Data by Derek Holzer can be found here:
http://flossmanuals.net/puredata
5 DAY CURRICULUM
DAY ONE:
1) Meeting PD: the interface and how to play with it
2) Basic PD: participants learn to make a simple synthesizer, and
learn basic PD grammar in the process
3) Workshop: discussions of examples and work on student projects
DAY TWO:
1) PD audio: more on oscillators, noise, delays, feedback, filters and
signal analysis for all your sonic needs
2) Events in PD: participants explore the timing of events with
sequencers, delays, messages
3) Workshop: discussions of examples and work on student projects
DAY THREE:
1) Working with soundfiles: loading audio for use in samplers,
granulators and other file-based sound manipulation systems
2) Basic GEM: how to create simple 3D objects, play videos and get
camera input
3) Workshop: discussions of examples and work on student projects
DAY FOUR:
1) Physical PD: an introduction to physical computing using Pure Data
alongside a microcontroller-based board such as the Arduino or
xxxxxAVR/HID--or even a hacked USB gamepad--to work with sensors,
motors, lights, etc.
2) Workshop: discussions of examples and work on student projects
DAY FIVE:
1) Workshop: discussions of examples and work on student projects
2) The Wrap Up: public presentation of student works + closing party.
WHAT PARTICIPANTS SHOULD BRING
Essential:
1) Laptop running Linux, OS X or Windows
2) Pure Data Extended installed from: http://puredata.info/downloads
(please make sure it is Extended package!)
3) Soundcard
4) Headphones
Recommended/Suggested:
1) MIDI controller/keyboard
2) Microphone/piezoelectric contact microphone
3) USB Joystick/Gamepad
4) Sensors or other input devices (please bring your own sensors if
you are interested in working with them, as only a few light sensors
will be provided at the workshop)
5) Small motors or motor-driven objects
6) USB webcam/Firewire camera
7) Arduino boards (Available from Segor in Berlin: www.segor.de)
and/or the xxxxxAVR/HID board (http://www.1010.co.uk/avrhid.html,
please inquire via the xxxxx webpage about preordering!)
8) Your own projects and ideas to realize!
ABOUT THE INSTRUCTOR
BIOGRAPHY
Derek Holzer [USA 1972] is a sound artist with a background in radio,
webstreaming and environmental recording. His work focuses on
capturing and transforming small, unnoticed sounds from various
natural and urban locations, networked collaboration strategies,
experiments in improvisational sound and the use of free software such
as Pure-Data. He has released tracks under the Nexsound, Sirr,
and/OAR, Frozen Elephants Music, Mandorla and Gruenrekorder labels,
and has co-initiated several internet projects for field recording and
collaborative soundscapes including Soundtransit.nl. His recent
projects include the opto-electronic audiovisual performance
TONEWHEELS, solo performances for analog synthesizer and a manual for
Pure Data. He was also co-curator of the Tuned City event for sound
and architecture, which took place in Berlin during July 2008.
http://umatic.nl/info_derek.htmlhttp://www.myspace.com/macumbista
_______________________________________________
Pd-announce mailing list
Pd-announce(a)iem.at
http://lists.puredata.info/listinfo/pd-announce
_______________________________________________
Pd-list(a)iem.at mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
Pure Data Basics: a Project-Oriented Workshop with Derek Holzer
Wednesday 11 March - Sunday 15 March 2009
11.00-19.00 daily with one hour lunch break
Final presentation Sunday 15 March, 19.00
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to: eNKa_NK(a)gmx.de
Please register early to ensure a place. Places are limited to 12.
Participants should indicate ahead of time what their background and
areas of interest are (sound, video, sensors, etc) as well as give a
short description of any project they might want to develop during the
workshop.
Pure Data is a powerful, free and open-source software environment for
producing and manipulating sound, image, data and connections to
sensors, motors and other "physical computing" functions, all in real
time. Because the programming is done visually, many artists find it a
more intuitive tool than traditional text-oriented programming
languages. This 5 day workshop will cover the basic "grammar" and
"vocabulary" of the Pure Data language through a mix of lecture and
demonstration in the mornings and project-based mentoring in the
afternoons. This workshop is open to those with no previous computer
programming experience, however basic computer literacy is assumed as
well as a working familiarity with either digital audio or video. A
manual-in-progress for Pure Data by Derek Holzer can be found here:
http://flossmanuals.net/puredata
5 DAY CURRICULUM
DAY ONE:
1) Meeting PD: the interface and how to play with it
2) Basic PD: participants learn to make a simple synthesizer, and
learn basic PD grammar in the process
3) Workshop: discussions of examples and work on student projects
DAY TWO:
1) PD audio: more on oscillators, noise, delays, feedback, filters and
signal analysis for all your sonic needs
2) Events in PD: participants explore the timing of events with
sequencers, delays, messages
3) Workshop: discussions of examples and work on student projects
DAY THREE:
1) Working with soundfiles: loading audio for use in samplers,
granulators and other file-based sound manipulation systems
2) Basic GEM: how to create simple 3D objects, play videos and get
camera input
3) Workshop: discussions of examples and work on student projects
DAY FOUR:
1) Physical PD: an introduction to physical computing using Pure Data
alongside a microcontroller-based board such as the Arduino or
xxxxxAVR/HID--or even a hacked USB gamepad--to work with sensors,
motors, lights, etc.
2) Workshop: discussions of examples and work on student projects
DAY FIVE:
1) Workshop: discussions of examples and work on student projects
2) The Wrap Up: public presentation of student works + closing party.
WHAT PARTICIPANTS SHOULD BRING
Essential:
1) Laptop running Linux, OS X or Windows
2) Pure Data Extended installed from: http://puredata.info/downloads
(please make sure it is Extended package!)
3) Soundcard
4) Headphones
Recommended/Suggested:
1) MIDI controller/keyboard
2) Microphone/piezoelectric contact microphone
3) USB Joystick/Gamepad
4) Sensors or other input devices (please bring your own sensors if
you are interested in working with them, as only a few light sensors
will be provided at the workshop)
5) Small motors or motor-driven objects
6) USB webcam/Firewire camera
7) Arduino boards (Available from Segor in Berlin: www.segor.de)
and/or the xxxxxAVR/HID board (http://www.1010.co.uk/avrhid.html,
please inquire via the xxxxx webpage about preordering!)
8) Your own projects and ideas to realize!
ABOUT THE INSTRUCTOR
BIOGRAPHY
Derek Holzer [USA 1972] is a sound artist with a background in radio,
webstreaming and environmental recording. His work focuses on
capturing and transforming small, unnoticed sounds from various
natural and urban locations, networked collaboration strategies,
experiments in improvisational sound and the use of free software such
as Pure-Data. He has released tracks under the Nexsound, Sirr,
and/OAR, Frozen Elephants Music, Mandorla and Gruenrekorder labels,
and has co-initiated several internet projects for field recording and
collaborative soundscapes including Soundtransit.nl. His recent
projects include the opto-electronic audiovisual performance
TONEWHEELS, solo performances for analog synthesizer and a manual for
Pure Data. He was also co-curator of the Tuned City event for sound
and architecture, which took place in Berlin during July 2008.
http://umatic.nl/info_derek.htmlhttp://www.myspace.com/macumbista
_______________________________________________
Pd-announce mailing list
Pd-announce(a)iem.at
http://lists.puredata.info/listinfo/pd-announce
_______________________________________________
Pd-list(a)iem.at mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
_______________________________________________
Pd-announce mailing list
Pd-announce(a)iem.at
http://lists.puredata.info/listinfo/pd-announce
Pure Data Basics: a Project-Oriented Workshop with Derek Holzer
Wednesday 11 March - Sunday 15 March 2009
11.00-19.00 daily with one hour lunch break
Final presentation Sunday 15 March, 19.00
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to: eNKa(a)gmx.de
Please register early to ensure a place. Places are limited to 12.
Participants should indicate ahead of time what their background and
areas of interest are (sound, video, sensors, etc) as well as give a
short description of any project they might want to develop during the
workshop.
Pure Data is a powerful, free and open-source software environment for
producing and manipulating sound, image, data and connections to
sensors, motors and other "physical computing" functions, all in real
time. Because the programming is done visually, many artists find it a
more intuitive tool than traditional text-oriented programming
languages. This 5 day workshop will cover the basic "grammar" and
"vocabulary" of the Pure Data language through a mix of lecture and
demonstration in the mornings and project-based mentoring in the
afternoons. This workshop is open to those with no previous computer
programming experience, however basic computer literacy is assumed as
well as a working familiarity with either digital audio or video. A
manual-in-progress for Pure Data by Derek Holzer can be found here:
http://flossmanuals.net/puredata
5 DAY CURRICULUM
DAY ONE:
1) Meeting PD: the interface and how to play with it
2) Basic PD: participants learn to make a simple synthesizer, and
learn basic PD grammar in the process
3) Workshop: discussions of examples and work on student projects
DAY TWO:
1) PD audio: more on oscillators, noise, delays, feedback, filters and
signal analysis for all your sonic needs
2) Events in PD: participants explore the timing of events with
sequencers, delays, messages
3) Workshop: discussions of examples and work on student projects
DAY THREE:
1) Working with soundfiles: loading audio for use in samplers,
granulators and other file-based sound manipulation systems
2) Basic GEM: how to create simple 3D objects, play videos and get
camera input
3) Workshop: discussions of examples and work on student projects
DAY FOUR:
1) Physical PD: an introduction to physical computing using Pure Data
alongside a microcontroller-based board such as the Arduino or
xxxxxAVR/HID--or even a hacked USB gamepad--to work with sensors,
motors, lights, etc.
2) Workshop: discussions of examples and work on student projects
DAY FIVE:
1) Workshop: discussions of examples and work on student projects
2) The Wrap Up: public presentation of student works + closing party.
WHAT PARTICIPANTS SHOULD BRING
Essential:
1) Laptop running Linux, OS X or Windows
2) Pure Data Extended installed from: http://puredata.info/downloads
(please make sure it is Extended package!)
3) Soundcard
4) Headphones
Recommended/Suggested:
1) MIDI controller/keyboard
2) Microphone/piezoelectric contact microphone
3) USB Joystick/Gamepad
4) Sensors or other input devices (please bring your own sensors if
you are interested in working with them, as only a few light sensors
will be provided at the workshop)
5) Small motors or motor-driven objects
6) USB webcam/Firewire camera
7) Arduino boards (Available from Segor in Berlin: www.segor.de)
and/or the xxxxxAVR/HID board (http://www.1010.co.uk/avrhid.html,
please inquire via the xxxxx webpage about preordering!)
8) Your own projects and ideas to realize!
ABOUT THE INSTRUCTOR
BIOGRAPHY
Derek Holzer [USA 1972] is a sound artist with a background in radio,
webstreaming and environmental recording. His work focuses on
capturing and transforming small, unnoticed sounds from various
natural and urban locations, networked collaboration strategies,
experiments in improvisational sound and the use of free software such
as Pure-Data. He has released tracks under the Nexsound, Sirr,
and/OAR, Frozen Elephants Music, Mandorla and Gruenrekorder labels,
and has co-initiated several internet projects for field recording and
collaborative soundscapes including Soundtransit.nl. His recent
projects include the opto-electronic audiovisual performance
TONEWHEELS, solo performances for analog synthesizer and a manual for
Pure Data. He was also co-curator of the Tuned City event for sound
and architecture, which took place in Berlin during July 2008.
http://umatic.nl/info_derek.htmlhttp://www.myspace.com/macumbista
Hi,
look at this: http://www.keithmcmillen.com/stringport/index.html It's
Miller's pd~conv Montreal paper in hardware. Congratulation!
Actually I found this URL in a comment of bonk~.c when trying to make
it use canvas_open()
Ciao
--
Frank Barknecht Do You RjDj.me? _ ______footils.org__