On Thu, 20 Mar 2008 19:18:21 -0500
"Mike McGonagle" <mjmogo(a)gmail.com> wrote:
> By the way, if you are looking for a Proof Reader, I would be more than
> happy to offer my services...
Mike, I'd certainly appreciate another set of eyes. Breaking up
the text into sections for those with particular expertise is the
plan. Everyone will be mentioned in the acknowledgements (many
of you already are :)
Editorial help I would welcome covers;
1) Psychoacoustics chapters
2) Physics and acoustics chapters
3) Puredata chapters
4) Individual practical exercises
Currently Frank is helping me with (3), though others are very welcome.
The book is not on "Puredata", it is on "Sound Design", but uses Pd
(very heavily) as a vehicle to teach the subject. It's a practical
textbook. I often use Olson, Cook, Puckette and Benson as references
for students to go and find more depth.
So, I don't think there will be a section on external building Mike,
not in this edition, but thanks for the good idea!
The level it's pitched at is really "friendly" and also a bit application
agnostic with occasional nods to Max, Csound etc, and principles
being the main focus. Towards the end it branches into applications
like games audio engines, computer animation soundtracks and interactive
installations.
Truth be told I've been working like a slave on it and had to miss
this years LAC to keep the pace on. A large part of it will be
released to the community of course, with some chapters
held back for the dead tree version.
What I really want to see, so that I can be sure of the _practical_
value to 2nd and 3rd year Mus tech/Comp sound students is that the
practicals work. I've thought these through intensely and tried to
maintain an excellent standard, thinking about order, pre-requisite
concepts, time to complete practicals and their part in a larger
context of teaching digital sound. Most encouragingly course leaders
who've had a peep say they will use and recommend the text. It really
is written with the student in mind, to have as a companion for a
final years work in digital sound.
If else anyone who uses Pd to teach wants to try going through the
practicals in order (beware there are about 30 in 5 categories,
idiophonics and dynamics, natural forces, man made objects, lifeforms
and abstract sound objects.) then I can send them over one at a time.
Folding in changes, freezing and version control is my big headache now,
so I want to keep rather precious control over who has what and how I
check the changes back in etc.
Cheers all!
Andy
--
Use the source