hello,
I'm working on a project I want to show at the Shunt, London, in end of
april...
I'm trying to play video files and streams as texture on custom 3d
surfaces...
The features I need for this are nearly all there with Gem but I still
cannot get one thing : simple UV mapping on imported obj models. All I
got is linear texturing, thus it is of no use (exept for some
experiments with moving line patern, ... interresting but ... already
done that years ago, not my taste today).
the material parameter or any other documented in the help of [model]
did not helped... (the obj file has a mtl file, exported from blender).
looking at the archives, I don't understand if it's possible or not, or
if it is a future feature not already implemented... (although for me
it's quite a standart feature I "thought" that "normaly" should be there
in a 3d package...)
one mail pointed toward the [vertex_array] object in the CVS, but this
date from 2006... and it's not in the PD-extended release...
can anybody tell more on that today, is it implemented or not, in which
distrib., or do we have to wait for [vertex_array] or any other objects
to be released ... ??
I'm trying also to use blender game engine (then with some osc <-> pd
communication), but actualy, the video texture plugins still don't
builds and works on linux ...
I'm in a dead end actualy, if anybody could help ...
for the story : as I was trying to get the texture right in my pd patch,
I was also working with blender... and of course murphy came along, and
the video texture playing in pd-Gem showed ... in my blender window,
maped on the object fighting with the picture map I had...... altough
neither the gem nor the blender plugin works correctly...
Sometime, it's ... funny... hum ... (some gl memory share I suppose )
thanks a lot,
Olm-e