I have a patch of medium complexity, with a handful of instruments~ and
a bunch of sequencing and arranging-type message handling. On my speedy
Intel laptop it has no problem and barely notches the CPU usage.
However, when I run this patch on my teeny Geode-based UMPC it pegs CPU
at 100%.
I'm pretty sure this is a denormal issue. There are a grand total of
maybe 5 noise~, 5 osc~, 10 vline~, 5 lop~, and 1 delay line in the whole
patch and not much else besides message processing... I wouldn't guess
this to run me out of compute power.
Any hints on how to isolate where the denormals might be popping up? I
have looked for signal processing loops, and the only ones I create are
around the delayline (feedback) and I suppose in the iir implementation
of the lop~.
Any help appreciated,
Bill Gribble