anybody got a working patch, or suggestions for one, that will debounce
a signal...? [i.e. not pass a signal which occurs within a set amount of
time to, and within a set range of, the previous signal sent.]
this is for control data, not audio signal, of course. bonk~ has a
debounce function built into the object, so i am curious how to
implement it outside of bonk~.
best,
d.