forwarded from:
>B. Bogart
>---------
>
>---------- Forwarded message ----------
>Date: Wed, 31 Jul 2002 17:23:03 +0200
>From: pd-list-request(a)iem.kug.ac.at
>To: bbogart(a)ryerson.ca
>Subject: Re: [PD] [jmax] DIPS available (fwd)
>
>
>The first thing that struck me seeing the DIPS screenshots is the
>similarity to Jitter. It does look like it just exposes the openGL
>functions in the jmax environment. Jitter does not use the openGL
>function names but it has a very similar structure, where you have
>data sent through the patchcords, and very VERY complex arguments for
>objects, including paramater passing.
>
>Looking like there is nothing so elegant as Gem for openGL in this kind
>of evironment. Great Architecture job Mark! I'll be doing an artist
>workshop on GEM in a couple weeks so hopefully I can turn some MAX people
>onto GEM under OSX before Jitter is released!
>
>Ben
>
>
>On Wed, 31 Jul 2002, chris clepper wrote:
>
>> >Didn't work on my OS X: "jMax server connection lost" on any attempt
>> >to load an example/tutorial.
>> >
>> >Better luck anyone?
>>
>>
>> i got it working on OSX (10.1.5). do you have a .jmaxrc in your ~
>> directory? i've included mine below, which works with DIPS. the
>> package looks pretty similar to GEM, but seems to require more than a
>> passing knowledge of openGL programming. i haven't had much time to
>> really check more than the example patches...
>>
>> cgc
>>
>>
>> set jmaxHostType macosx
>>
>> when start {
>> dataDirectory /System
>> jmaxSetSampleRate 44100
>> jmaxSetAudioBuffer 4096
>> package require DIPS
>> defaultAudio halaudioport
>> }
>>
>>
>> >Juha
>> >
>> >>
>> >>
>> >> Somehow this sounds familiar, ...
>> >> Anyone tried it already ?
>> >>
>> >> Guenter
>> >>
>> >> ---------- Forwarded message ----------
>> >> From: Takayuki Rai <rai(a)kcm-sd.ac.jp>
>> >> To: jMax <jMAX(a)ircam.fr>
>> >> - Short Introduction of the DIPS:
>> >> The DIPS, "Digital Image Processing with Sound", is the set of
>>Max objects
>> >> that handles the real-time visual image processing events and the OpenGL
>>
>>
>> --
>>
>>
>
>
>
>B. Bogart
>---------
--