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On 2012-07-05 15:41, Sebastian Dorda wrote:
It took my a while to figure this out but now it works. Thanks for the hint.
Now I use a netreceive with an empty message box. To send a bang to "test123" I transmit the following via tcp from the game.
set; // clears the box addsemi; // just adds a ; add test123 bang; // adds my message: test123 bang; bang; // trigger rerouting and transmits bang to test123
Just in case somebody encounters the same problem.
so what happens if the remote side sends some random message like "pd quit"?
fgmasdr IOhannes