hi,
i recently ran into a problem that makes me feel i don't quite understand PD's dataflow yet.
i refer to PD's example patch
"B16.long-varispeed.pd"
that deals with the problem of long tables and proper playback in arbitrary speeds. i admit that i don't fully understand what's going on there, but i got it to work with no problem on even very long files by just copy/pasting miller's solution ;-)
now here's my problem:
in the example patch, all audio-signal cords are connected directly (to snapshot~ and tabread4~). i wanted to do the same thing with send~/receive~ pairs in order have a "master phasor" to drive several tabread4~ objects in abstractions.
but when i do this i'm getting bad clicks.
i'm pretty sure this has something to do with PD's block size and a send~ object obviously being one block behind. am i wrong ?
i'm really trying to get my head around this and understand the nature of this problem. could someone explain what is really going on here technically ? or probably suggest a solution ?
example patch is attached
best
oliver