hello,
one solution would be to use pmpd : a physical modeling library for pd.
look at the exemple patch (08_ball maybe)...
hope that helps,
Cyrille
type_non wrote:
I knew the name of this algorithm, but i can't remember it now. Imagine a ping pong ball being droped in a table, where the noise that it makes becomes faster and faster (Aphex Twin has one music where he uses this in some beats). Does anyone knows how to implement this in PD or where can i find more info?
Thanks in advance.
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