hi jakob
my experience is with PDDroidparty, I am not sure if it is very different with MobMuPlat. If you can stick to PDpDroidarty like developing system it makes the working process way more simple than going into something like OpenFrameworks + libPD
some years ago I tried other options (OF, Processing, Python), from all of them Processing was the easier one for me, but it was only Android at the time. not sure now. However using PDDroidParty is by far way easier than any of those, but you are limited by the GUI elements you can use.
I dont think you can get GEM working on android. All the externals I have used are pure pd, no binaries.
good luck
enrike
19/4/5 16:57(e)an, Jakob Laue igorleak idatzi zuen:
Hey all, For a university project I need to develop a pd patch on Mac OSX and then run/port the patch on/to a mobile device of my choice (iPhone, iPad, Android Phone). I own an iPhone 6 so I would prefer to go the iOS/iPhone way but I am also thankful for any hint on Android stuff. I think that I can borrow any of the above devices from my university :-) I would really appreciate it if someone could point me into the right direction before I start with something without knowing that there is actually a better option I could take. So...
- what ways of porting pd patches to a mobile device do you know?
- Are there restrictions for using external libraries like zexy or
cyclone that I need to take into account while developing my patch on OSX?
- Is it possible to use GEM in the pd patch when it has to be running a
mobile device? What I have heard about so far is:
- libPd
- hvcc https://github.com/enzienaudio/hvcc
- MobMuPlat (probably not going to be considered as I need a custom
interface beyond sliders and buttons) Thanks from Flensburg, Jakob
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