Hi Cyrille,
Cyrille Henry wrote:
you can render anything on a framebuffer, then using it as a texture to the polygon. look at gem example: Gem/examples/12.multi_screen_projection/02.nfp-help.pd it's a bit more complex than what you want to do, but you'll may find it interesting.
Thanks, that's very helpful. Now I have a texture with an in-circle pix, and that texture is mapped into a polygon.
However, the result is a bit weird. It looks like the point of view is rotated by 90 degrees and with a bit angled Z-axis. I don't understand the camera object. How can I get back to something more frontal ?
Cheers,