hi kids,
fluid~.dll is the Pd external. it goes in the standard place. it requires the fluidsynth.dll library, which i usually place in the windows/system32 directory (see the README).
hope this solves your problem
--eric
Frank Barknecht wrote:
Hallo, Vincent hat gesagt: // Vincent wrote:
I got a compiled version of the fluid-external at http://www.audionerd.com/ http://www.audionerd.com.
When i try to run pd with fluid~-external it says:
Load_object: Symbol "fluidsynth_setup" not found ../../libs/fluidsynth: can' load library.
Are you trying to load fluid~ as a library like "-lib fluid~"? If yes: You shouldn't do that, fluid is just a single external (unless the audionerd version is somehow changed).
The includeded patch fluid.pd runs but doesn't make any sounds.
I doubt, that it will help, but you have to select a program after loading of a soundfont, before fluid~ will make any sound. I still don't know, why this is so, it hasn't been this way when fluid~ was sill called fiiwu~ ...
Next I tried to compile fluid by myself - i am a absolut newbie in c & c++. After the compiler told me that he can't fluidsynth i downloaded a copy of the original fluidsynth at: http://savannah.nongnu.org/files/?group=fluid http://savannah.nongnu.org/files/?group=fluid
This time the compiler wants the fluidsynth.lib. This file isn't included in the fluidsynth-package!
I never compiled anything useful on Windows, so I won't be much help, but I see that the fluidsynth 1.0.3 zip contains a spurious file "libfluidsynth-1.dll". Maybe this should be "libfluidsynth.dll"? But I don't have any clue actually. :(
ciao
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