On 12/13/05, Nuno Godinho eu@nunogodinho.com wrote:
You suggest implementing the decompression on the gfx but not only I wouldn't know how to do it (not even where to start!), I don't intend to go to such low level to implement something which seems so simple.
Actually I am not making any good use of texturing since I just want to overlay fullscreen films, so I'd say OpenGL is not really needed, right? No 2D or 3D here at all. But I guess that while using GEM there is no way around it, right?
GEM only has an OpenGL rendering path.
What alternatives do I have to GEM that could bypass this problem (win32)?
I've tried VJ applications like Arkaos that are stunning fast at running multiple videos at the same time without any skipped frame and projecting them on 2D and 3D cubes and such, everything rotating on-the-fly. So it must be possible! Unfortunately, although what I intend to do is quite simple, Arkaos and its siblings are too limited for it.
Arkaos might be using DirectX for rendering?
Texturing performance should be better, and I am looking into it, but there is a lot of Windows crap I have to take care of first.