As far as I know, the OSX port isn't finished and the CoreAudio backend isn't hooked up. Anyone wanna help out there or sponsor us? :D
On Jul 5, 2013, at 7:56 AM, pd-list-request@iem.at wrote:
From: Joe White white.joe4@gmail.com Subject: [PD] Libpd running in OS X app Date: July 5, 2013 7:34:47 AM EDT To: pd-list pd-list@iem.at
Hi guys,
Does anyone have any experience running libpd in an OS X app, using CoreAudio.
I'm able to run a patch and receive print statements but I'm not getting any audio output and DSP doesn't seem to be processing. I created a quick test tone in code to see if it was my audio unit but that works. My main problem it seems is that after calling
[PdBase processFloatWithInputBuffer:leftBuffer outputBuffer:leftBuffer ticks:ticks];
...the buffer is still empty. Anyone have any ideas?
I'm calling [PdBase computeAudio:] just before I start the AudioUnit. Here's the whole controller class if that helps:http://pastebin.com/eYf1Facp
Any help would be much appreciated!
Many thanks,
Joe
Dan Wilcox @danomatika danomatika.com robotcowboy.com