heya,
On Jul 13, 2006, at 11:40 AM, Alexandre Quessy wrote:
A good idea would be to make a library of Gem abstractions using
openGL functions, dynamic objects creation and the [repeat] and
[any] objects.Then, we could use lists of 3D vectors, do arithmetics on them,
and render it at the end of the chain.Such a library could be named extensions/dyngems. Any people in the
room wants to work on this ?
...I totally agree, to the point of already having started: this was
the idea behind the "shapesynth" I presented at the first pd-conv 2k4:
http://puredata.org/community/projects/convention04/lectures/tk-tittle/
...since this was done before the new list features of pd 0.39+, it
needs to be updated (and I don't know how many times I've said I'd
commit it to the sf.net abstractions...) Also, there was a bug with
the 3dmouse abstraction, where nothing would be displayed after
"start rendering" until there was a mouse click in the window...
...just a coupla days ago I started to merge the long dormant
vertex_array code that was started by cgc, and enhanced by
IOhannes' [vertex_tabread] comparatively recently...currently
extremely undocumented, but at least my effort's currently directed
there atm ;-) I'll send an example patch later today: got a few
meetings in a bit...
james