Hello
I work to create a sceleton and I ahave problem with arm and legs
When we use a .obj, we have only 1 entry to détermine the position [translate or rotate], and not 2. The position is the base of the objetct. I search to determine the vertex position from the coordinate of a specific point, that I move. It therefore requires a rotation [XYZ] of the object from its base.
I can't do.
Ant idea ?