Why even allow the negative areas to be 'breached' then? Is it related to Miller's initial desire to create graphs that exceed their boundaries?
~Kyle
On 3/14/07, Frank Barknecht fbar@footils.org wrote:
Hallo,
Andy and me had a little off-list discussion, but this below may be interesting to others as well.
padawan12 hat gesagt: // padawan12 wrote:
A problem often comes when you activate GOP on a patch - to be honest I've never understood any reason to why it selects one particular place as the GOP center, is it just random? Anyway, this often requires moving objects up and left beyond the frame.
Actually as default Pd always puts the red rectangle to the same position at coordinates x=100, y=100. The origin of this coordiante system (x=0, y=0) is in the upper left corner of a patch normally, the positive x-direction is to the right, the pos. y-direction is down(!) from there.
However if you move objects into the area with "negative" coordinates left or above the patch's borders, Pd will still show them, but it will move the origin (0, 0) to somewhere in the middle of the patch. The red GOP rectange still is at (100, 100), but now it may seem to be at a different position, because the origin (0, 0) doesn't match the window-borders anymore.
I suppose that Pd will try to create the Properties menu at a position indicated by the object's coordinates, but it will reference a different origin, that's why the menu seems is displaced.
Well, all this is very confusing, that's not moving stuff to the negative area is quite important.
Ciao
Frank Barknecht _ ______footils.org_ __goto10.org__
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