testing example 12 in the glsl folder on os x and it works beautifully. however when i click on the reload abng in the patch it will stop working and show in the console: GL: invalid value closing and reopening the patch doesn't help, i need to restart pd to make it work again.
m
Am 01.09.2012 um 20:06 schrieb Cyrille Henry:
i have no explanation. did example 12 work? cheers c
Le 01/09/2012 19:46, Max a écrit :
out of curiosity I tried it under ubuntu 12.4 what doesn't work either.
the print messages gives me: [glsl_geometry]: geometry_shader Hardware Info [glsl_geometry]: ============================ [glsl_geometry]: MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 [glsl_geometry]: MAX_VARYING_FLOATS: 124 [glsl_geometry]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160 [glsl_geometry]: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 [glsl_geometry]: MAX_TEXTURE_IMAGE_UNITS: 32 [glsl_geometry]: MAX_TEXTURE_COORDS: 8
running the shader results in: linking: link -1 0 16 linking: link 0 0 16 GL: invalid value