I think a thread is likely just going to add complication here. The
HID stuff is all without threads and works well. If cwiid is already
threaded, then chances are you should be able to get data from its
threads using non-blocking calls. If it already buffers the data,
then you don't need your own thread, just get the data from cwiid's
buffer in a non-blocking way.
This is how the Linux input API works, IIRC.
.hc
On Oct 17, 2009, at 10:33 PM, Ivica Ico Bukvic wrote:
Hi all,
I am currently working on a threaded implementation of a wiimote external. The reason I was hoping threaded design would help is to
avoid dropped samples when issuing commands to wiimote (e.g. rumble/led
status change). So far, it seems that reading from wiimote, no matter how
fast, has no impact on the audio thread. However, writing even when such action is generated through a separate thread seems to cause drop-outs in the audio thread. The external (which was not originally built by
me) uses cwiid to communicate with wiimotes and my understanding is that cwiid is heavily threaded in and of itself. An example of a threaded code is below:void *cwiid_pthread2_setRumble(void *ptr) {
threadedFunctionParams *rPars = (threadedFunctionParams*)ptr; t_wiimote *x = rPars->wiimote; t_floatarg f = rPars->f;
if (x->connected) { if (cwiid_command(x->wiimote, CWIID_CMD_RUMBLE, f)) post("wiiremote error: problem setting rumble."); } }
void cwiid_pthread_setRumble(t_wiimote *x, t_floatarg f) { threadedFunctionParams rPars; rPars.wiimote = x; rPars.f = f;
pthread_t thread; int iret1;
iret1 = pthread_create( &thread, NULL, cwiid_pthread2_setRumble, (void*) &rPars); pthread_join(thread, NULL); }
So, cwiid_pthread_setRumble is called from Pd and then it in turn creates a thread that sends info to cwiid library against which the external is linked. I am confused as to why the new thread once it has been created still affects the Pd's audio thread. Any ideas?
Best wishes,
Ico
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