A simple way to check is to use the cpu meter on PD. To see more action, multiply the number of effects you are using.
Even just a large number of [throw~] and [catch~] can cause a bit of load
on the cpu, while direct connections are cheaper.
As for "effects", I guess there really isn't any specific category for
them as far as objects are concerned. I know there are a few objects that
could be considered effects.
On Sun, 30 Sep 2012 09:50:53 +0200, xiaoping lyu xiaoping.lyu@gmail.com
wrote:
Helloto , which are the cheapest effects in pd in terms of cpu
consumption? Is there any information of this anywhere maybe?I need to have massive quantity of effects , any idea?
Xiao