Nice effects, are the sounds affecting the visuals at all? I am
guessing you are triggering things with that white bit you are moving
around.
.hc
On May 15, 2009, at 4:00 AM, philippe boisnard wrote:
Hello
For those interested: my latest research in pure visual data.
http://databaz.org/xtrm-art/?p=202
Here: a combination of a shading (from framebuffer) + deformation
through the vertex (call file via GLSL glsl_verxtex and end with
glsl_fragment to process floats glsl_program). Everything is handled
in real time from a motion-tracking that both variables gives vertex
- triggers two types of sound (64 grid areas in the image): 64 osc~
- sounds of a grid of sample .
best regards
p _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
kill your television