Mathieu,
Well, that's sort of it, if you use the name 'matrix' as taken from Jitter, or as taken from a plain linear algebra system that has been expanded to higher-order structures.
I was referring to matrix as in linear algebra like you mentioned. I no nothing about features that Jitter has.
/* O/T This was one of the topics in math which I missed out in high school. (Hey, wasn't goofing off.. schedules were conflicting with biology classes :) Now that I've got a grasp of what they are good for in real (or virtual) life, I enjoyed spending the last week or so studying math putting patching aside. :( */
Anyway, understanding its marvelous potentials, I have lately been stuck with Windows platforms. At least I got your point that utilizing GridFlow only for crunching numbers may work but not so efficient.
No, you didn't get my point. I was talking about quaternions in particular, and not even in comparison to how else you could possibly do any quaternions in Pd. Well, GridFlow is fine for number crunching, but it depends what. I don't recall anything in Pd that directly supports quaternions. Depending on what plugins you can use, you may or may not have a way to cook your own quaternions. I suspect that it's doable in GridFlow and less doable with other plugins, as it is usually the case, but I don't know.
Got it.
This also calls for a method of summing the rotations when applying multiple times (and my current understanding is that this can only be done by multiplying the quaternion on each rotation)
yeah.
Great, I wasn't quite sure on that.
Thanks again Mathieu, I think you've gifted me enough bases to start building thoughts on this.
-- David Shimamoto