On Feb 1, 2005, at 3:41 PM, chris clepper wrote:
The best way to keep sync would be to stitch the two frames into one 1600x600 in another application (AfterEffects?). I have used pix_movie on a dual 2 Ghz G5 to run 1920x1080 photo-jpeg without any problems, so I don't think you will have any trouble with your frame size. You could try two pix_movies and incrementing the frames using a counter, which would work in theory, but we all know how well theory works in practice.
...also need to make sure you have enough VRAM to do such large textures: use the function glGet* with GL_MAX_TEXTURE_SIZE as the parameter name to see what your hardware limit is...
jamie