Hallo, IOhannes m zm?lnig hat gesagt: // IOhannes m zm?lnig wrote:
Martin Peach wrote:
Or have a single random generator inside pd that feeds all the random objects.
yes of course, this would be the most straight forward solution.
Only to this one problem, but it would lead to many others: Being able to seed [random] objects separately is a very important feature. For example a lot of the algorithmic composition in the game "Spore" is relying on seeding random generators separately with known seeds (according to the talk once posted here).
In Lua there is only one seed for all math.random() calls, and it's even globally affecting all pd_lua objects. That's very annoying, but thank god, there's a random.so "external" Lua module which fixes this.
Frank Barknecht