Georg Holzmann wrote:
Hallo!
i can't see why there should be a problem. could you send an example?
attached - but I just noticed, that this is a problem of [text2d], with [text3d] it is working ... but [text3d] has no anit-aliasing stuff ... mabe I such simply add this to [text3d] ...
no it's not that simple, since anti-aliasing is an option to the rasterizer.
[text2d] uses bitmapped/pixmapped fonts: the rasterizer is basically within the text2d-object, therefore you can anti-alias the font in there. otoh, a lot of opengl-manipulations (like rotate, translateZ) will not work because of this.
[text3d] converts the fonts into polygons, which can be manipulated like anything else. however, there is no point in doing "anti-aliasing" as long as you are in the vector-domain.
you have 2 options:
anti-aliasing for just that object.
mfg.ads.r IOhannes